Darksiders II: Review

A young but ambitious group of developers Vigil Games released the continuation of her first-first game Darksiders. Heatly met by critics and the story of the misadventures of the war, one of the riders of the apocalypse, literally suggested to the continuation. The main character of the new part is the brother of the war – death. Games are largely similar, but only at first glance. Darksiders 2 is a bizarre mixing of gameplay elements from several genres. Whether the developers managed to create a decent project and avoid self -regenerators – let’s try to figure it out.

Pale horse

Ideas about how death looks like all peoples are quite similar. Usually this is a weak and emaciated person of advanced age, most often an old woman. Cadaverous skin shade, gloomy clothes, the unpleasant smell of raw land – indispensable attributes of a creature that breaks the life of a person. Horseman death in Darksiders 2 it is strongly not like its predecessors and looks surprisingly nice. A tall and strong warrior with a bunch of blue-black hair and a bone mask covering his face. He inspires horror and reverence already with his appearance. Our hero’s character is also unusual. The ambitious and wayward, death decides to defend his unfairly convicted brother. To do this, he needs to resurrect humanity again, the fault for the destruction of which supposedly lies in the war. The gloomy reaper goes to the tree of life, the power of which can help him in such a difficult task.

Monumental buildings and huge, bizarre moving objects will delight the eye throughout the game.

World Darksiders 2 almost can be called open. Spacious locations for which you can travel as you want, monumental buildings full of secrets and riddles, safe territories, in which you can talk with the NPC and get several quests. Now the player is allowed to choose the replicas of the protagonist, using the popular “dialogue ring”, similar to what was in Mass Effect. The only difference is that the choice does not carry any influence on the plot of the game or the nature of death.

For the convenience of moving along such impressive locations, death has acquired a horse, as befits a horseman. The horse is very similar to its owner-a deadly pale color, green mane and tail, massive physique. To facilitate orientation on the terrain, the hero uses a black raven nicknamed the ashes. A feathered friend will always indicate the desired path if his owner suddenly got lost.

The game does not shine with graphic sorts. In the PC version, the settings are initially absent almost completely-you can only choose the screen resolution. However, the situation was corrected by patches, but an unpleasant display remained. In terms of character design and environment, the game resembles Warcraft 3 – bright color scheme, colossal buildings with impressive architecture, characters chained in heavy armor and flaunting hypertrophied muscles. Epicity Darksiders to the face, especially since everything is detailed in detail and looks organic.

It is especially worth noting the soundtrack of the game. Music written by a wonderful composer Jesper Kid (Jesper Kyd), surprisingly accurately and fully conveys the atmosphere, giving the game a heroic mood.

You can’t collect bones

The developers went verified way – combined the best elements of several genres in one game. In the end Darksiders 2 Already not just one of the many -sided slasers, but a completely multifaceted project. The combat system here has been significantly revised from the time of the original and acquired items typical for role -playing games. Now the character receives experience for killing opponents, as well as for the implementation of basic and side tasks. The “pumping” system is also present. The tree of skills looks rather poor, but such laconicism is appropriate. Two branches of skills are provided with a choice – a harbinger and a necromancer. In the first case, our horseman will become an invincible warrior of close combat, while magical specialization will allow perfection to master a number of spells and learn to call on allies.

Health, according to the tradition of old games, is not fulfilled here in itself, and to maintain vitality, the hero needs to drink elixirs or use weapons with special bonuses. There are no more popular “health” areas now, although they were present in the first part. However, nothing prevents you from finding or buying armor enchanted for gradual restoration of health. The benefit of the defeated enemies is now generously pouring prey. Combining various positive effects from armor and weapons, you can deftly get out even with the most tenacious opponents.

Running on beams, chains and even walls – a favorite pastime of death. Apparently, extreme acrobatics helps maintain shape.

Fights in Darksiders 2 still dynamic and spectacular. Death beautifully chips adversaries, spectacularly waving a huge weapon. The battles with “bosses” are especially remarkable – they are not so trivial as you can expect. It is often not possible to achieve a simple “jamming” – you have to think through a strategy for behavior. For example, having met the giant, the guard will have to look for the way to its vulnerable points, repeating deceitful maneuvers over and over again and decommissioning the limbs of the colossus. Each monster has its own tactics and its own victory conditions. Huge or small, fast or slow, they are all dangerous, and victory over them will not be so easy. In addition, the game does not have QTE scenes, which is quite uncharacteristic, especially for slasher.

Riddles that are found from time to time on our path are also difficult. There are much more in the second part, many appeared thanks to additional quests. The horseman of the apocalypse briskly runs along the walls in the style of the Prince of Persia, cleverly climbs the beams, jumps and in every possible way refutes the laws of physics in an attempt to solve the next puzzle. Over time, all this tires in order-you have to sit back and forth for hours, enemies meet less and less and die criminally quickly, leaving us alone with the next pile of beams and bars.

Despite the abundance of little things, the game is drawn in order. Already by the middle of the passage there is a persistent desire to wave with his hand to additional quests, entailing running around by already familiar locations and the next portions of puzzles. The presentation of the main storyline is surprisingly monotonous – everything boils down to the help of this or that NPC and receive a direction as a reward for the http://www.actisell.es/android-apk-ios-igrovye-avtomaty-na-dengi next suffering.

This is not the royal case – the chests and open the doors to open. There are always ghostly hands for such purposes.

Let the lion’s share of ideas in Darksiders 2 is borrowed, the project came out quite interesting. It’s a pity, the developers repeated their mistake and were again carried away by the stamping of dull ridds, so not everyone will be able to overpower the campaign to the end. The players took the sequel not too warmly, and the financial forecasts of the publisher ThQ hardly destined to come true. As well as the hopes of fans for the third part.

Pros: Interesting combination of elements of several genres;amazing musical design;Charismatic and bright characters.
Cons: too many puzzles per unit of time;The monotony of tasks.

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